
I just think it's an engine issue more than anything because while I can get Fallout 3 to run at 60fps with 80+ mods Fallout new Vegas starts committing frame rate suicide around 40 plugins so take that as you will. the 4gb RAM that 32 bit needs was more than enough for realism ENB, 4K textures, SMIM, and more provided you had a graphics card with 3 gigs or more. Originally posted by WHAT IS THIS:I didn't even know Skyrim had limitations set. I have noticed lots of duplication of files amoung various mods that are intended to work together so that brings me to another question, does the installation sequence impact subsequent mod performace in gameplay? esm slots in FO4 which apparently would put a limit on the maximum number of installable mods, although I have been told that plugins don't have that same type of restriction. I just think it's an engine issue more than anything because while I can get Fallout 3 to run at 60fps with 80+ mods Fallout new Vegas starts committing frame rate suicide around 40 plugins so take that as you will.įrom what I understand there are a finite number of.

Has anyone hit any kind of limit in FO4? It's supposed to be 64bit now unlike skyrim so in theory, there shouldn't be a limit? I didn't even know Skyrim had limitations set. 253 is just the absolute theoretical upper limit.Originally posted by Stalin:As long as it works, there can't be too many mods. Note, of course, that any given collection of 253 mods is likely to be impossible to run together anyway for reasons of mod conflicts or of your computer simply being unable to handle them all. This leaves only 253 prefixes for other mods, before the game simply cannot load up items from the mod. The first two hex digits indicate where this thing came from, with 00 being the base game, 01 being official patches to the base game, and FF being reserved for items created by player interaction (custom potions, items dropped in-world, summoned NPC refIDs, etc). The reason for the limit is that Skyrim (and other Bethsoft games) uses an internal code (the Form IDs) for everything added by a mod.

This also does include the expansions, and any such mods downloaded through Steamworks rather than Nexus. not mods that simply change models or textures).

esp file so they can change actual data in-game (i.e. This only counts certain types of mods, though specifically, ones that add a. The absolute upper-limit is 253 total mods.
