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Scp containment breach omnicard
Scp containment breach omnicard





The fourth room is also a corridor, here you want to enter the right room with the keycard, once there, go into the left room (with the keycard too) and grab the Level 2 Keycard and the S-Nav, You may see here SCP-173, so once you grab them, walk backwards and close the door to prevent it following you.

scp containment breach omnicard

This room is a "T" room, you must go straight (Try to not get stuck with the body) Then, go back to the corridor and go straigh the next room. When you leave the first room, you will find a corridor, go into the room at the left of the corridor and take: The time starts at the same time than you press any key after loading.Īs you can see in the actual WR (25/4/16) the runner knows the position of everything in the map and saves very often, you should do this too. Once you start the game, you should press on new game and set the game like is shown in the picture. The SCP facility in newer versions is larger and is more easy to get lost. (Edit again OpieOP ) After some reseach, 0.9.3 is the faster version to run. (Edit)This is a recomended method, you can run in the version and seed you want! I only give you a known route! Until a new seed is discovered, you should run the game on version 0.9.3 using the seed e69cs8k and following these steps.

scp containment breach omnicard scp containment breach omnicard

This is a guide to Speedrun SCP Containment Breach: Gate A Ending 1.







Scp containment breach omnicard